Time to take a closer look at how the community consumes the game. There’s something with gamers and playing dress-up with our characters and equipment… They might study it one day. Skins and exotic weapons are all the rage. Plus, Epic adopted the business model that is all the rage lately with such games: if your game is free, find how to sell a way to customize characters and weapons and add a battle pass in the package for each season. Why? Because everyone loves a good battle royale. However, it is the mode making the most money. Then, Battle Royale followed quickly (the same year, in fact), and this one was free-to-play. Epic Games almost doubled in value from $18 billion in 2018 to almost $30 billion in 2021.įrom the start, the game was heavily played, and it was pay-to-play.46.8% of the game’s revenue came from the player base on PS4 from March 2018 to July 2020, followed by Xbox at 27.5%.The game has made $9.1 billion throughout 20 combined ($5.4 billion in 2018 and $3.7 billion in 2019 to be precise).With such success, everyone is curious about topics focused on revenues, profits, the number of downloads, and more information about the game itself.įortnite earned $5.1 billion of revenue in 2020. The rest will stay “no comment.” Fortnite key stats 0-5 hours is more for the casual gamer, whereas 6-10 hours start to show a stronger engagement. 17% is quite a number for more than 10 hours spent playing, but not surprising when you consider that professionals spend six hours minimum playing daily. Numbers for 2021 were not shared with the public yet, but it would satiate my curiosity as to whether or not this number went up or down. The question is: if 2020 did not happen the way we know it happened, would Fortnite still be observing lower numbers of monthly players? The drop in 2019 was not huge, but it still exists. The end of the spectrum, 21h+, is home to 5% of the player base. A bit more extreme, 17% of players play 11-15 hours weekly, while 8% play at least 16-20 hours.36% of players spend 0-5 hours playing the game weekly, and 34% play 6-10 hours.After the game was released in South Korea in 2018, the number of concurrent players reached 8.3 million.Surprisingly, the game saw a decrease in 2019 when it recorded 75.5 million monthly active players. Back in 2018, Epic shared that the game had 78.3 million monthly active players.But first, a question on everyone’s lips: are Fortnite’s players just kids as per the game’s reputation?įortnite has over 80 million monthly active users. Fortnite players are everywhere and have created an enormous community that does not always have the best reputation. But they can also play as a team in Save The World for the sake of their mission. No mercy for the enemy! That could be the motto of many players seeing how competitive and ruthless they can be. If learning new mind-blowing stats and figures is your jam, we have some great information over at our video games industry statistics piece. There is no denying the title’s success across the globe, so let’s take a closer look at just how high it has managed to rise with these Fortnite statistics and facts. The game is often compared to PUBG (with reason), but it still created its own identity in the battle royale genre. With its cartoonish graphics and colorful universe, Fortnite has been a raging success from the beginning. Epic Games made Battle Royale and Creative free-to-play but decided to Save The World as a pay-to-play ($39.99) to “keep the experience premium,” as they say. They can turn those in whatever they want, from arenas to parkour maps.įortnite was not even supposed to be developed: it all started with a game jam where the concept of merging the construction genre and the shooter genre sparked the idea that was going to turn into Fortnite as we know it. Finally, the Creative is something akin to Minecraft. Its popularity made it so that Epic even ported it on mobile devices. This mode is so popular that most of the time when people talk about Fortnite, they are actually referring to Battle Royale. Battle Royale is everything its name suggests: a PVP allowing up to 100 players where only one person will be the last one standing. They have to protect their base, save survivors, collect resources and push back the storm or gather data on it. Players, also called Founders, must survive in a world overrun by zombies. It is a mix between tower defense, survival, and shooter. Save The World is the first mode to have been introduced to players. The modes are all different in how they use the Fortnite universe and what it has to offer. Launched in July 2017, Fortnite is an umbrella term covering three different game modes using Epic’s Unreal Engine and the same gameplay: Save The World, Creative Mode, and Battle Royale.
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